Goodly Trials

Patch Notes

Patch notes

Aug 6, 2026

v0.223Access and Run Fixes

  • Open play now asks you to sign in with Discord instead of showing the invite-only message.
  • Invite-only play still shows the invite-only Discord prompt when access is restricted.
  • Ranked victory progress is now re-saved if a GAME OVER screen was interrupted, so wins are less likely to be missed.

Aug 6, 2026

v0.222Combat and Training

  • Sage has a new portrait.
  • Scout’s red rig was adjusted, with a stronger 44° tilt.
  • Squire now has a -10° blue tilt.
  • Varrik and Varrik Guard now have updated red and blue tilts.
  • AI now values elite gear carriers more when buying units.
  • Greedy-power AI now gives a bigger bonus to units that can use your misplaced spell gear.
  • That greedy-power synergy bonus increased from 1.5x to 2x.
  • Combat deaths now sync correctly with pierce and cleave floaters.
  • Delayed defeat visuals now stay stable until the actual hit frame.
  • Training progress now carries into campaign week 3 without extra completion popups.

Aug 6, 2026

v0.221Refactor brand icon handling and enhance play access UI

  • No player-facing gameplay or balance changes.
  • Changed 1 file changed, 6 insertions(+), 4 deletions(-).

Aug 6, 2026

v0.220Play Access Updates

  • Start and lobby screens now fail closed on entitlement errors and show a Retry button instead of unlocking play on a bad connection.
  • The play access wall now shows a Steam Early Access note and a Steam store button.
  • Discord and Steam brand icons now use shared pixel-art sizing for more consistent UI.
  • The account panel no longer shows the old “Play access: pending” message under signed-in accounts.
  • Steam Small art was added for the new Steam store link.

Aug 6, 2026

v0.219Marketing and Access

  • Marketing pages now prerender on the apex site for faster loads and cleaner hydration.
  • The start slideshow now picks its random hero after mount to avoid SSR mismatches.
  • Play access now fails closed during loading or network errors instead of briefly showing play as open.
  • The multiplayer lobby now shows a dedicated play-access wall with Discord sign-in and invite links.
  • Account and lobby access messages were clarified, including a retry path after entitlement checks fail.
  • Multiplayer disconnects and request errors now show clearer player-facing messages.
  • Marketing wiki link cards now include art for Ways to Play, Units, and Items.

Aug 5, 2026

v0.218Marketing Site Split

  • Goodly Trials now serves prerendered marketing pages at real paths like /wiki and /patch-notes on the apex site.
  • The homepage, Mechanics, and Patch Notes now use real URLs instead of hash-only preview routes on the public site.
  • Added SEO titles and descriptions for the homepage, Patch Notes, and Mechanics pages.
  • The marketing site now hydrates prerendered HTML when present, instead of re-rendering from scratch.
  • The custom game cursor now avoids creating a portal before the browser document exists.
  • Added a robots.txt that allows crawling and points to the sitemap.

Aug 5, 2026

v0.217Marketing and Mechanics

  • The marketing home now uses a shared hero shell and cleaner calls to action.
  • Game Mechanics replaces the old Wiki, with pages for play modes, units, and items.
  • Patch Notes now open in the same marketing-style shell as the homepage.
  • The start-screen slideshow can hide player stats on marketing pages and show a Back button instead.
  • Ascendancy choice cards now support per-card primary attributes for mixed display examples.
  • Play access now stays pending on the account panel when invite-only access is not yet granted.
  • Asset URLs opened as pages now redirect to the homepage instead of showing the file directly.

Aug 5, 2026

v0.216Play Access Update

  • Goodly Trials now supports open, invite-only, and Steam-gated play access.
  • The start screen now explains why play is blocked and can link you to Discord sign-in or the invite list.
  • Signed-in players now see whether their play access is invited or pending.
  • The marketing site now lives on the apex host with Play, Patch Notes, Wiki, and Discord links.
  • The Wiki now has public stub pages for Units, Traits, and Gear.

Aug 5, 2026

v0.215Boss Dialogue Update

  • Varrik's second pre-battle line now says, "Nevermind..

Aug 5, 2026

v0.214Combat Playback Updates

  • Improved combat playback so delayed strike deaths only wait for the attack that actually hit the target.
  • Same-tick splash deaths now follow the correct parent defeat only when that parent visibly damaged them.
  • Jump/warp passengers now keep the warp step as their owner, preventing stale move-end snaps.
  • Ronin got updated character art.
  • Ronin Banneret got updated character art.

Aug 5, 2026

v0.213Leader Trait Update

  • Leader trait damage now uses the lower of the two relevant attributes for its calculations.
  • Moon Step now shows a full cast windup in combat playback, with the unit frozen mid-move before leaping.
  • Elsewhere and Moon Step now show their own ability names in the action bar instead of generic Casting.
  • Fixed defeat timing so only the unit actually hit waits for the strike frame; splash-on-death kills now resolve on their own hit frames.

Aug 5, 2026

v0.212Leader Trait Tweak

  • Corpse-rigging now uses the leader's lowest attribute instead of the highest.
  • Battle start text for Corpse-rigging now matches the new lowest-attribute damage rule.

Aug 5, 2026

v0.211Combat and Opponents

  • Righteous Fire Shield now absorbs energy shield first, then HP, and still ignores armor unless the target opts in.
  • Burn and aura ticks now show ES absorption and armor blocked in combat logs and floaters.
  • Damage-over-time now counts total harm, including ES absorbed, toward damage dealt and taken stats.
  • Opponent army fetches now distinguish sign-in failures from connection issues.
  • Campaign opponent loading now works correctly for anonymous play and no longer gets blocked by the main API auth gate.

Aug 5, 2026

v0.210No Gameplay Changes

  • No player-facing gameplay or balance changes.

Aug 5, 2026

v0.209Audio Capture Fixes

  • Marketing social exports now capture storm and shop audio through a shared HTMLAudio tap system.
  • Combat storm audio now routes into any active capture tap, not just the marketing export mix.
  • Marketing social capture now registers and clears its audio tap when capture starts and stops.

Aug 5, 2026

v0.208Art Scale Update

  • Unit silhouettes now support the xl art scale.

Aug 5, 2026

v0.207Art and Ranked Updates

  • Goodly Knight art was updated, and its blue-side pose now sits 1px lower with a -10° tilt.
  • Attr Agi, Attr Int, and Attr Str now have new UI icon art.
  • Ranked journey rating swings can now change by up to 40, up from 30.
  • Ranked AI matchmaking now keeps only the top 50% of each composer batch.
  • Ranked composer armies now use a top-half-only 400-800 rating scale; bottom-half ranks are ineligible.
  • Combat music can now skip the intro sting and start the bed immediately.
  • Combat storm audio now supports a custom bed volume.
  • Hand slot labels now show left/right in the correct order.
  • Marketing art shows can now swap main-hand and off-hand gear during the loop.
  • Fill-width cards can now use multiple ground tiles instead of repeating one sprite.

Aug 4, 2026

v0.206Rank Emblems Updated

  • Victory rank art has been updated for Soldier, Squire, Knight, Veteran, and Marshal.
  • New rank emblems were added for High Marshal and Champion.
  • Rank icons now use updated sizes so the labels line up correctly.

Aug 4, 2026

v0.205Victory Art Update

  • Victory art now uses an animated GIF instead of a static image.
  • Victory art size changed from 30×25 to 40×27.
  • The training draft guide no longer marks the shop entry button as starred.

Aug 4, 2026

v0.204Combat Tombstones

  • Combat defeats now finish properly when a rising unit is already dead, preventing stuck mid-rise playback.
  • Victory art was updated.
  • The Victory gear animation was updated.
  • Inspect panels no longer show the old white divider under enemy headers.
  • Unit art slots for hands and trinkets now keep hover wrappers full-size, fixing collapsed art previews.

Aug 4, 2026

v0.203Combat & Training

  • Deft now grants +1 movement speed when the first enemy dies, down from +2.
  • Training combat now keeps the knight and squire alive for playback, preventing pathing through their corpses.
  • The training final now uses a new Bone Hoard Scouts setup: skeletons on rows 2 and 3, with the horror on row 4.
  • The training final same-row stack is now a losing example; the column stack is the winning example.
  • Deft's movement bonus floater now shows +1 tile/s.
  • Storm and direct HP damage now respect the combat HP floor used in training playback.
  • Fixed combat HP floor handling so rising units stay alive at their minimum HP instead of dropping to 0.
  • Victory art was updated.

Aug 4, 2026

v0.202UI Polish

  • Training now calls the Goodly Knight trait Practiced instead of Veteran.
  • The Training guide text now matches the Practiced trait name.
  • Shop and profile back buttons now use the primary medium button style.
  • The game HUD no longer has the extra bottom border.
  • Unit flavor text and meta shop confirm text now wrap more cleanly.
  • Small and compact buttons now use 2px borders.

Aug 4, 2026

v0.201Multiplayer Notices

  • Shop purchase toasts now show when other armies buy items, including the buyer, item, and gold spent.
  • Sabotage toasts now show for each new sabotage entry in the phase log.
  • Shop purchase notices no longer trigger for your own purchases.
  • Toast auto-dismiss now uses the shared notice scheduler for more consistent timing.

Aug 4, 2026

v0.200Lobby and Carry UI

  • Multiplayer action errors now show as shared toasts, separate from connection status banners.
  • Toast notices now stack in the top-right and auto-dismiss after 5,500 ms.
  • Potion enemy-target help now explains you can target a player after everyone locks formation.
  • Click-lift carry now works for gear, potions, and units, with the ghost following your cursor.
  • Potion drops now only land on valid targets, matching the highlighted drop rings.
  • Board cells in read-only views are now easier to click-select, including potion-drop targets.
  • Board pan hints and modal close buttons now use the new close icon art.