Contested shop bids now use a shorter 3s auto-pass when the active decider can’t raise or match; the contest timer display now reflects the actual window.
The post-battle Continue timer is now 90s, and the lock timer is now 3 minutes.
Battle start screens now show player and opponent rank info for humans and AI.
The standings podium now scrolls horizontally instead of wrapping, so larger lobbies fit better.
The cursor now shows a wait state during multiplayer actions and reconnecting.
Updated Squire Ranna and Squire artwork.
Aug 22, 2026
v0.311-Internal Updates
Internal tools and test updates.
Aug 22, 2026
v0.310-Profile Match Load
You can now load a match by ID or code from the Profile screen.
The match history section now includes the load field and a clearer heading.
Frenzied leader art rigging was updated for idle, move, windup, and strike poses across melee and ranged styles.
Aug 21, 2026
v0.309-Demo Limits & Match Sharing
Demo players can now see clearer unlock messages for Unfair Trial, Ranked, and creating multiplayer lobbies, with a store link to buy the full game.
The multiplayer lobby screen now disables hosting in the demo and explains why; joining lobbies still works.
Battle recap and game over screens now show a shorter match ID alongside the full share code, and copied match shares can reopen a fight recap.
Loading a pasted match now preserves review mode so it won’t overwrite your current journey; finishing a review returns you to the main menu.
Also: internal auth, server, and build updates to support demo/full play tiers and match sharing.
Aug 21, 2026
v0.308-Hardened Arrives
Arrowheaded Gerry is now Hardened, with the trait renamed from Iron to Hardened across the game.
Hardened now lets the unit survive a lethal hit by spending 2 AR and staying at 1 HP.
Some kit traits now stay attached to the gear piece that grants them, so moving or selling that item moves the trait with it.
Also: internal combat, AI, and data updates.
Aug 21, 2026
v0.307-Potion HP Update
Added Oxblood, a +12 HP ally potion, and Thin Blood, a -9 HP enemy potion.
Potion tooltips now show HP changes, with new red HP fill and bottle art for HP potions.
Automatic army income was adjusted for later weeks, and the campaign army data was regenerated.
Aug 21, 2026
v0.306-Leader Art Updates
Bow and lord's bow no longer use shield-rig flipping.
Zealous now has dedicated shop idle and action poses for melee-swing, melee-poke, and range-bow styles.
Aug 21, 2026
v0.305-Shop Stills & Combat Art
Unit portraits and gear previews now use a separate shop/inspect still pose, so shop art can differ from combat idle.
The training final horror was tuned down from 40 HP to 25 HP.
Fixed combat and portrait art previews so they stay on the intended pose instead of snapping to the wrong still.
Also: internal training flow and art-template updates.
Aug 20, 2026
v0.304-Combat SFX Preload
Combat sounds now preload for live fights, helping first hits, deaths, and movement cues play more reliably.
Combat SFX loading is more forgiving on slower connections, reducing dropped sounds when audio takes longer to decode.
Also: multiplayer combat uses the same preload flow, with internal audio updates behind the scenes.
Aug 20, 2026
v0.303-Character Art Cleanup
Giant Peasant’s art definitions were cleaned up, with some pose-specific overrides removed so it now falls back to the default idle hold in more cases.
Also: internal hit-sink logic updates and data cleanup.
Aug 20, 2026
v0.302-New Art Motion
Units and leaders now use richer carry poses in combat, shop, and inspect views, with smoother attack wind-ups and a new post-strike recover beat.
The Gear Inspect scene is now a dedicated cinematic showcase.
Combat damage floaters now use clearer small, medium, and large styling thresholds.
Flinging now gives +1 range, -35% SPD, and still stuns enemies on hit for 1s.
Added new death art variants, including Unit Death Basic 6, and updated death art selection rules for ranged kills.
Also: internal tools and content catalog updates.
Aug 19, 2026
v0.301-Leader Kits & Copy
Leader kits now use the dumped stat as 0 for esoteric traits, and featured loadouts reflect that in their hire requirements.
Outcast no longer grants bonus armor to isolated allies; it now only boosts their primary attribute, while the leader keeps the armor bonus.
Aug 18, 2026
v0.300-New Bone Host Leaders
Skeleton Child now has Versatile, Ritualistic, Woodland, and Bone Brood traits, while Skeleton Dog gains the new Outcast trait.
Pip, Who Trades Toys now has 2 hand slots.
Skit Friendly Skeleton replaces the old Bone Brood child leader, and Rex, The Abused is now the Skeleton Dog Outcast leader.
Outcast now grants +2 primary attribute instead of +3.
Fixed Feast so it works for the correct base unit even when a leader is using a different premade form.
Also: campaign army data and documentation snapshots were updated.
Aug 18, 2026
v0.299-Rod Art Adjusted
Updated Rod of Many Tales art dimensions for correct in-game display.
Aug 18, 2026
v0.298-Gear Art Updates
Hammer and Rod of Many Tales now use updated gear art and positioning.
Bian of the Eagle now grants +4 STR and +4 AGI to the ally below it, up from +3/+3.
Rod of Many Tales now gets extra power score credit when paired with spell gear, so it should rank more accurately in the shop and AI evaluations.
Also: campaign army data was regenerated.
Aug 18, 2026
v0.297-SEO and Draft Polish
Draft cards now keep a continuous gray tray under the header and art, avoiding black seam flashes on mobile.
The site now returns noindex/nofollow on the main page and 404s for /sitemap.xml on play/staging hosts.
Also: internal documentation snapshot updates.
Aug 18, 2026
v0.296-New Gear and Combat Tempo
Added Rod of Many Tales and Bian of the Eagle, with new combat effects and updated shop stats.
Noble Staff now gives −20 ATK and +13 INT, costs 9, and requires 9 INT; Staff now requires 4 INT.
Bian of the Eagle now gives −3 STR and −3 AGI, grants +3 STR and +3 AGI to the ally below, and stuns its killer for 2s when the wearer dies.
Rod of Many Tales now grants +15 MP, +2 ALL, +1 trinket slot, and a 75% SPD boost for 3s after casting a spell.
Combat movement now waits out stun pauses more accurately, so move timing and animations stay in sync when units are stunned or killed.
Updated item and unit art, including new gear visuals and Discord emoji assets.
Aug 17, 2026
v0.295-Discord Emoji Export
Added a new Marketing Discord Emoji screen for previewing and exporting 128×128 transparent emoji PNGs.
The export supports unit icons, gear-only icons, leader kits, and portrait crops, with on-screen file name and hash previews.
Formation tile battle chrome now fades out over the first 2 seconds of combat instead of disappearing only when the buff window ends.
Blocked Hit Floater and Hp Hit Floater art sizes were adjusted, and combat hit floaters now scatter a bit more with a tighter starting scale range.
Training copy was updated to better explain gear, trinkets, traits, and the shop flow.
Aug 17, 2026
v0.294-Menu and Title Polish
Refined the marketing home links so Game Mechanics and Patch Notes are swapped into the new order, and the home page now highlights the Game Mechanics link above the teaser.
Adjusted a few player-facing labels and copy, including the play access wall’s Steam Early Access timing, the Discord access prompt, and the multiplayer standings/tournament cards.
Tightened the mechanics example layout and title styling for a more compact, centered presentation.
Aug 17, 2026
v0.293-Ballistic Pierces Better
Ballistic now pierces the next enemy behind the target for 50% of the primary hit’s post-mitigation damage, instead of splashing 50% ATK through all units behind it.
Ballistic no longer pierces on evaded or 0-damage hits.
Updated Ballistic’s trait text and battle-start description to match the new behavior.
Aug 17, 2026
v0.292-Leader Trait Fix
Fixed a leader trait spell-cast issue so Orator’s nearby ally regeneration applies correctly.
Also: internal combat logic cleanup.
Aug 17, 2026
v0.291-Leader Traits Update
Combat teaser controls now say Drag to pan and Pinch to zoom, and the teaser supports one-finger touch panning.
The marketing home screen got a refreshed logo block and styling, and the marketing cursor shell was simplified to use the normal system cursor.
Also: internal tools, site, and test updates.
Aug 16, 2026
v0.290-Marketing Combat Polish
Skeleton art has been updated for the Bone Host units.
The marketing combat trailer now shows larger, clearer HP bars and damage floaters.
Cade’s combat timing and the walk-in bob animation were tweaked for the trailer.
Export playback now defaults music off unless you turn it on with `music=1`.
Aug 16, 2026
v0.289-Stone-Heeding Update
Stone-Heeding now grants +1 ALL to all allies while no ally has RNG over 1, and the inspect text/logs now match that rule.
The shop/inspect gear panel now shows item cost alongside requirements, with a clearer divider and updated requirement styling.
Leader STR upgrade icons were tightened up, and the scouting unlocks for income/unit/gear net worth now cost 1 with updated labels.
The targeting training diagrams and legend were refreshed for clearer art, spacing, and wording.
The marketing home and social screens got copy/layout polish, including clamped ability text and a better planted banner position.