Goodly Trials

Patch Notes

Sep 19, 2026

v0.312Shop and standings updates

  • The multiplayer shop no longer offers Fake Bid.
  • Contested shop bids now use a shorter 3s auto-pass when the active decider can’t raise or match; the contest timer display now reflects the actual window.
  • The post-battle Continue timer is now 90s, and the lock timer is now 3 minutes.
  • Battle start screens now show player and opponent rank info for humans and AI.
  • The standings podium now scrolls horizontally instead of wrapping, so larger lobbies fit better.
  • The cursor now shows a wait state during multiplayer actions and reconnecting.
  • Updated Squire Ranna and Squire artwork.

Aug 22, 2026

v0.311Internal Updates

  • Internal tools and test updates.

Aug 22, 2026

v0.310Profile Match Load

  • You can now load a match by ID or code from the Profile screen.
  • The match history section now includes the load field and a clearer heading.
  • Frenzied leader art rigging was updated for idle, move, windup, and strike poses across melee and ranged styles.

Aug 21, 2026

v0.309Demo Limits & Match Sharing

  • Demo players can now see clearer unlock messages for Unfair Trial, Ranked, and creating multiplayer lobbies, with a store link to buy the full game.
  • The multiplayer lobby screen now disables hosting in the demo and explains why; joining lobbies still works.
  • Battle recap and game over screens now show a shorter match ID alongside the full share code, and copied match shares can reopen a fight recap.
  • Loading a pasted match now preserves review mode so it won’t overwrite your current journey; finishing a review returns you to the main menu.
  • Also: internal auth, server, and build updates to support demo/full play tiers and match sharing.

Aug 21, 2026

v0.308Hardened Arrives

  • Arrowheaded Gerry is now Hardened, with the trait renamed from Iron to Hardened across the game.
  • Hardened now lets the unit survive a lethal hit by spending 2 AR and staying at 1 HP.
  • Some kit traits now stay attached to the gear piece that grants them, so moving or selling that item moves the trait with it.
  • Also: internal combat, AI, and data updates.

Aug 21, 2026

v0.307Potion HP Update

  • Added Oxblood, a +12 HP ally potion, and Thin Blood, a -9 HP enemy potion.
  • Potion tooltips now show HP changes, with new red HP fill and bottle art for HP potions.
  • Automatic army income was adjusted for later weeks, and the campaign army data was regenerated.

Aug 21, 2026

v0.306Leader Art Updates

  • Bow and lord's bow no longer use shield-rig flipping.
  • Zealous now has dedicated shop idle and action poses for melee-swing, melee-poke, and range-bow styles.

Aug 21, 2026

v0.305Shop Stills & Combat Art

  • Unit portraits and gear previews now use a separate shop/inspect still pose, so shop art can differ from combat idle.
  • The training final horror was tuned down from 40 HP to 25 HP.
  • Fixed combat and portrait art previews so they stay on the intended pose instead of snapping to the wrong still.
  • Also: internal training flow and art-template updates.

Aug 20, 2026

v0.304Combat SFX Preload

  • Combat sounds now preload for live fights, helping first hits, deaths, and movement cues play more reliably.
  • Combat SFX loading is more forgiving on slower connections, reducing dropped sounds when audio takes longer to decode.
  • Also: multiplayer combat uses the same preload flow, with internal audio updates behind the scenes.

Aug 20, 2026

v0.303Character Art Cleanup

  • Giant Peasant’s art definitions were cleaned up, with some pose-specific overrides removed so it now falls back to the default idle hold in more cases.
  • Also: internal hit-sink logic updates and data cleanup.

Aug 20, 2026

v0.302New Art Motion

  • Units and leaders now use richer carry poses in combat, shop, and inspect views, with smoother attack wind-ups and a new post-strike recover beat.
  • The Gear Inspect scene is now a dedicated cinematic showcase.
  • Combat damage floaters now use clearer small, medium, and large styling thresholds.
  • Flinging now gives +1 range, -35% SPD, and still stuns enemies on hit for 1s.
  • Added new death art variants, including Unit Death Basic 6, and updated death art selection rules for ranged kills.
  • Also: internal tools and content catalog updates.

Aug 19, 2026

v0.301Leader Kits & Copy

  • Leader kits now use the dumped stat as 0 for esoteric traits, and featured loadouts reflect that in their hire requirements.
  • Outcast no longer grants bonus armor to isolated allies; it now only boosts their primary attribute, while the leader keeps the armor bonus.

Aug 18, 2026

v0.300New Bone Host Leaders

  • Skeleton Child now has Versatile, Ritualistic, Woodland, and Bone Brood traits, while Skeleton Dog gains the new Outcast trait.
  • Pip, Who Trades Toys now has 2 hand slots.
  • Skit Friendly Skeleton replaces the old Bone Brood child leader, and Rex, The Abused is now the Skeleton Dog Outcast leader.
  • Outcast now grants +2 primary attribute instead of +3.
  • Fixed Feast so it works for the correct base unit even when a leader is using a different premade form.
  • Also: campaign army data and documentation snapshots were updated.

Aug 18, 2026

v0.299Rod Art Adjusted

  • Updated Rod of Many Tales art dimensions for correct in-game display.

Aug 18, 2026

v0.298Gear Art Updates

  • Hammer and Rod of Many Tales now use updated gear art and positioning.
  • Bian of the Eagle now grants +4 STR and +4 AGI to the ally below it, up from +3/+3.
  • Rod of Many Tales now gets extra power score credit when paired with spell gear, so it should rank more accurately in the shop and AI evaluations.
  • Also: campaign army data was regenerated.

Aug 18, 2026

v0.297SEO and Draft Polish

  • Draft cards now keep a continuous gray tray under the header and art, avoiding black seam flashes on mobile.
  • The site now returns noindex/nofollow on the main page and 404s for /sitemap.xml on play/staging hosts.
  • Also: internal documentation snapshot updates.

Aug 18, 2026

v0.296New Gear and Combat Tempo

  • Added Rod of Many Tales and Bian of the Eagle, with new combat effects and updated shop stats.
  • Noble Staff now gives −20 ATK and +13 INT, costs 9, and requires 9 INT; Staff now requires 4 INT.
  • Bian of the Eagle now gives −3 STR and −3 AGI, grants +3 STR and +3 AGI to the ally below, and stuns its killer for 2s when the wearer dies.
  • Rod of Many Tales now grants +15 MP, +2 ALL, +1 trinket slot, and a 75% SPD boost for 3s after casting a spell.
  • Combat movement now waits out stun pauses more accurately, so move timing and animations stay in sync when units are stunned or killed.
  • Updated item and unit art, including new gear visuals and Discord emoji assets.

Aug 17, 2026

v0.295Discord Emoji Export

  • Added a new Marketing Discord Emoji screen for previewing and exporting 128×128 transparent emoji PNGs.
  • The export supports unit icons, gear-only icons, leader kits, and portrait crops, with on-screen file name and hash previews.
  • Formation tile battle chrome now fades out over the first 2 seconds of combat instead of disappearing only when the buff window ends.
  • Blocked Hit Floater and Hp Hit Floater art sizes were adjusted, and combat hit floaters now scatter a bit more with a tighter starting scale range.
  • Training copy was updated to better explain gear, trinkets, traits, and the shop flow.

Aug 17, 2026

v0.294Menu and Title Polish

  • Refined the marketing home links so Game Mechanics and Patch Notes are swapped into the new order, and the home page now highlights the Game Mechanics link above the teaser.
  • Adjusted a few player-facing labels and copy, including the play access wall’s Steam Early Access timing, the Discord access prompt, and the multiplayer standings/tournament cards.
  • Tightened the mechanics example layout and title styling for a more compact, centered presentation.

Aug 17, 2026

v0.293Ballistic Pierces Better

  • Ballistic now pierces the next enemy behind the target for 50% of the primary hit’s post-mitigation damage, instead of splashing 50% ATK through all units behind it.
  • Ballistic no longer pierces on evaded or 0-damage hits.
  • Updated Ballistic’s trait text and battle-start description to match the new behavior.

Aug 17, 2026

v0.292Leader Trait Fix

  • Fixed a leader trait spell-cast issue so Orator’s nearby ally regeneration applies correctly.
  • Also: internal combat logic cleanup.

Aug 17, 2026

v0.291Leader Traits Update

  • Combat teaser controls now say Drag to pan and Pinch to zoom, and the teaser supports one-finger touch panning.
  • The marketing home screen got a refreshed logo block and styling, and the marketing cursor shell was simplified to use the normal system cursor.
  • Also: internal tools, site, and test updates.

Aug 16, 2026

v0.290Marketing Combat Polish

  • Skeleton art has been updated for the Bone Host units.
  • The marketing combat trailer now shows larger, clearer HP bars and damage floaters.
  • Cade’s combat timing and the walk-in bob animation were tweaked for the trailer.
  • Export playback now defaults music off unless you turn it on with `music=1`.

Aug 16, 2026

v0.289Stone-Heeding Update

  • Stone-Heeding now grants +1 ALL to all allies while no ally has RNG over 1, and the inspect text/logs now match that rule.
  • The shop/inspect gear panel now shows item cost alongside requirements, with a clearer divider and updated requirement styling.
  • Leader STR upgrade icons were tightened up, and the scouting unlocks for income/unit/gear net worth now cost 1 with updated labels.
  • The targeting training diagrams and legend were refreshed for clearer art, spacing, and wording.
  • The marketing home and social screens got copy/layout polish, including clamped ability text and a better planted banner position.