Take one company down the long road home, or bring it to a live table where every rival wants the same good blade. Both ways begin with hiring, arming, and choosing who stands where.
The journey home
- Training
- Fair Trial
- Unfair Trial
- Ranked
- One company, one shop. Hire, equip, place, and fight across twelve trials. Three battles without a win end the journey.
- Training → Fair → Unfair → Ranked. Each finished road unlocks the next, plus multiplayer, bosses, and Deed spending after Fair.
- Unfair and Ranked raise the stakes. Unfair unlocks Old Man and later leader traits; Ranked starts at Soldier: 200 and moves with each journey.
The Ranked road
- Peasant
- Soldier
- Squire
- Knight
- Veteran
- Marshal
- High Marshal
- Champion
The multiplayer tournament
- Draft
- Live bidding
- Lock in
- Combat
- Standings
- 2–8 companies, live. A host seats humans and AI, then sets how often every pair meets.
- Bid one decision at a time. Contested items open at list price; rivals raise or pass. Mixed-faction lobbies put units up for bid too.
- Lock your line, then fight the table. Companies prepare independently; standings run across the whole season until one champion remains.