The right equipment changes where a companion belongs. A sword can move one companion forward, a shield can keep another standing, and a spell tome can give spare MP a purpose.
Item Types
- One-handedSwords, daggers, spears, and tools leave the other hand free.
- Two-handedGreat weapons and bows take both hands, leaving no room for a shield.
- ShieldsA shield uses one hand to help its bearer hold the line.
- TrinketsCharms and keepsakes have their own slots. Some strengthen the bearer; others add income.
- SpellsSpell tomes use trinket slots; companions with enough MP cast them in battle.
- PotionsPotions are used once, change a companion directly, and occupy no slot.
Some shop equipment carries an extra STR, AGI, INT, or ALL trait. The trait changes its name, price, and best bearer. Two-handed gear receives larger bonuses.


